design
description
The abstract nature of MUDs has always intrigued me. Everything in a MUD is essentially the same thing: a simple data-point. What makes it a room, avatar, or item is its classification and relationship with each other. The system then allows you to enter, move, or otherwise use it appropriately. These rules can describe an environment you're familiar with or create a "space" that defies normal physics.

I call this project a MUD because I find the idea to be very similar to the old MUDs. However, the intent of this project is to build a way of easily dealing with abstract concepts. As a programming tool, it gets programmers off the keyboard and onto the mouse. It creates a sense of space which is more easily represented in a 3D environment. This changes the playing field from an archaic discipline requiring intelligence, dedication, and patience to one that's more intuitive. It lacks any sort of language barrier and frees us from the constraints of language syntax.