description
The remote player must present as much data as the player wishes to control.
Sometimes the game master will have to play the character during a session, so it's important to supply as much information as possible.
Rewriting specific details of a session are always possible.
However, things are less confusing if directions the game master takes with the character during a session can be assumed into the story of the character.
rough draft for the sheet
1. name
2. looks
race
eye,hair,skin color
age
3. home town
accent
fashion sense
4. basic world view
Who are the "bad guys"?
What laws does he break?
5. attributes (if any are significant)
strength,endurance
dexterity,balance
health
intelligence,knowledge
wisdom,luck
charisma,attractiveness
6. personality
Big 5
Extraversion
Agreeableness
Neuroticism
Openness
Conscientiousness
How engaging are they? (extraversion)
What engages them and to what degree?
Once engaged, how is he comfortable? (agreeableness)
Once engaged, how is he uncomfortable? (neuroticism)
How easy is it to pursuade him? (openness)
How suspicious is he? (conscientiousness)
7. shadow issues
Where does his evil come from?
What aspects of himself and the world is he blind to?
8. family/childhood/religion/culture
What doesn't he question?
What is he overcoming or rebelling against?
9. background
What are his skills?
What was his trade?
How did he make money?